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AI War: Fleet Command


AI War is an entirely unique large-scale RTS with aspects of TBS, tower defense, and grand strategy. It features single or cooperative play with as many as 8 humans against a pair of powerful, intelligent AIs. These AIs are driven by an AI Progress stat that players contribute to through aggressive actions such as taking control of planets and destroying key units, forcing tough decisions regarding which targets are worth capturing or destroying. Human fleets are usually several thousand ships in size or larger, with games often featuring 30,000 units at any given time across galaxies of anywhere from 10 to 120 planets. Some games have reached as many as 90,000 units!

Despite this, players retain powerful control over their fleets in a macro-sense, ignoring painful micromanagement present in other games in favor of actual tactics like flanking. Meanwhile, ships themselves attempt to target enemies as intelligently as possible so the player can focus on the tasks that really matter. Scouting also plays a major role in the game, supplying an intel 'snapshot' about important capturable units, enemy fleet sizes, and planet ownership. Designed by RTS veterans and backed by strong, responsive support on the official forums and elsewhere, AI War is an exciting and refreshing experience. Space-based RTS, single player or up to 8 player co-op. - Powerful emergent AI that retreats, probes defenses, and surprises even veterans with intelligent tactics. - 30,000+ ships at a time on 10-120 simultaneous planetary battlefields. - Different Every Time: 16 billion procedural maps, each with specific units. - A focus on deep strategy with nearly no micromanagement. - PC Gamer UK (November 2009): AI War breaks most of the genre’s rules. Which is precisely why it’s incredible... This out-of-the-blue one-man passion project is one of this year’s finest strategy games. (More Press & Player Reactions)

Minimum Requirements
Windows XP / Vista
1.6 GHz Processor (2.4 Ghz recommended, Dual Core strongly recommended for Host)
512 MB Available System Memory
300 MB Available Hard Disk Space
32 MB Graphics Card or Better (Must Support 1024x1024 Textures) at 1024x768 Resolution
Broadband Internet Connection or LAN for Multiplayer
Microsoft .NET 3.5 SP1, DirectX 9.0c and SlimDX Runtime March 2009 SP1 (all are included during install)




Gintaxas | 2010-01-17 14:52 Sekmadienis | 7281 peržiūra | Skaityti toliau


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28/11/2015 00:28

27/11/2015 23:25
Nu kaip pasakyt note 4 gal taip greit nenusės , bet jei ant pakrovėjo paliksiu , gal baterijos nesuės , jei ką kitą nusipirksiu :D

27/11/2015 23:23
Nekoks planas. Jei neturi didelės talpos atminties kortelės ir ragelio baterija silpna , tada belekokia šikna , man taip vasarą ir žiemą kasdien darant per 3h ragelis nusėsdavo :D

27/11/2015 23:20
Kokį pričiūdą sugalvojau , kad neūžtų siunčiant naktį žaidimus , į tel per torentus siūsiu ir tada į pc persikelsiu :D

27/11/2015 23:19
Ką jūs ? :D

27/11/2015 23:19

27/11/2015 23:18
Sveiki vyrai :)

27/11/2015 22:39
Mokytis nesunku jei yra noras

27/11/2015 22:31
Labiau tiktų: "You didn't chose engineer life. Engineer life chose you." Beje kaip pats mokslas , labai sunku mokytis?

27/11/2015 22:24
Laidas į eglutę einą,bet lempučių nesimato :D